Only Good Games: Florence


You'll probably know right away if Florence is the kind of game you'd be into. Its hand drawn indie look and feel imply the game will be somewhat emotional and of a certain pace and duration. And, It is short, emotional, and narratively focused. The game mechanics are simple and offer the player participation rather than challenge or choice. It's structured very well for mobile, consisting of distinct, book-like chapters that allow you to start and stop with ease. Still, I'm perfectly comfortable calling Florence a game. I was active in the narrative. I interacted with elements of the story in ways only possible in the medium of games.
The actual narrative is heartfelt and well told. As I am in the same stage of my life as Florence, I found the game's message, which mainly concerns attachment and creative fulfillment, to be true and relevant. I could describe certain moments of impact and discovery I had throughout the game, but I'm committed to avoiding spoilers. This is best experienced first-hand.
Interactive storytelling isn't new, but through its accessibility, Florence is doing something different. It fits on my phone extremely well, and it’s not at all like most games on the platform. It has its own story to tell, and it doesn't try to get me to check in every day or buy an IAP to speed up some timer. It's there for me when I want to engage with the story, and I think these kinds of games have a lot of potential on mobile. They can reach a broad audience with unique, tightly packaged experiences. I hope this is a trend, and that in the future, I'll be able to explore all kinds of perspectives this way.

Price: $2.99
Developer: Mountains
Availability: iOS; Android (me)

See for yourself: Trailer

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